Jordan Alper
Technical Designer

Heavy Metal
A co-op rhythm-based game played with a physical controller
Descendants of Stone!
Hear our cries!
Avenge our Kin!
Unleash Heavy Metal!
Green fog slowly encompasses the land. Ghostly laughter whispers through the halls of a ruined forge. A curious sound slowly pierces through the veil. “Tink. Tink.” Two dwarves, one hefting a hammer, one holding an ingot, bend over an anvil, hard at work. Using the power of the earth to heat the metal, they forge to an invisible song, dance to a rhythm of their own. Precise in each hit they forge, the weapon slowly taking shape.
You must take on the role of the two dwarves and forge an axe to defeat the lich before he infects the world with evil. Starting as a piece of scrap metal, you must precisely hit to create a weapon capable of defeating a lich, as you travel from under a volcano, into a forge, and then out into the lich’s domain.
The precision of your hits determines the quality of your weapon and affects your ability to successfully defeat the lich!
Role: Technical Designer
Platform: PC - Windows
Team Size: 15
Contributions:
Gameplay Design and Experience Enhancement
Developed the overall gameplay mechanics and refined the game feel
Influenced the design of note shapes and colors to enhance visual engagement
Designed a shockwave system to improve player immersion and game responsiveness.-
Cutscene Development
Designed and implemented the introductory and ending cutscenes to enhance the narrative experience.-
Created a custom cinematic tool to allow for incorporation of seamless cutscenes into gameplay
Controller Design
Engineered and constructed the final physical controller
Environmental Narrative Storyboarding
Storyboarded the environmental narrative to create a cohesive storytelling experience
Engine & Tools: Unreal Engine 5.3.2, Arduino IDE
Media



