Jordan Alper
Technical Designer

Maneuver Mansion
A puzzle game built around the theme “the world as the player"
In this puzzle game, you are the house itself. Not the rooms within, but the very walls that shape them. Your task is simple: guide a man to what he seeks. Yet in a home filled with distractions and countless objects, he only desires one, and it is up to you to bring him there.
Moving a house is not easy. Trees, water, and sand dunes stand in your way, forcing you to move in every direction to carve a path forward. Each move matters, and every obstacle demands creativity.
Across five evolving levels, the house changes, introducing new challenges that test your ability to think in space and structure.
Can you lead him home?
Created for University of Wisconsin-Madison Respawn Game Jam 2024
Role: Technical Designer
Platform: PC - Windows
Team Size: 3
Contributions:
Created levels using tilemaps
Created tutorial level
Created and implemented UI system
Main Menu
Pause Menu
Tutorial UI
Added SFX and background audio
Implemented system to check whether correct objects were next to each other
Engine & Tools: Godot
Media



